The Sunken Cog

Museum für Hamburgische Geschichte · 2025 · 22 weeks · Runtime 05:18, seamless loop

Visitors silhouetted against a wall-filling projection of an ancient shipwreck being excavated, in a dark museum hall COG_OF_HANSA_LOOP.dpx ▶ 03:12 / 05:18
Client · Challenge · Approach

The client. The Museum für Hamburgische Geschichte, opening a permanent hall for the cog — a 14th-century Hanseatic cargo ship divers pulled out of the Elbe in 1962. The timbers have sat in a glass case for sixty years. Beautifully preserved, completely still.

The challenge. Make a twelve-metre wall do what the glass case can't: put the ship back in the water, load the cargo, sail it out of the harbour. In a museum, for visitors aged six to ninety, running all day every day on a loop that must never visibly end.

The approach. We worked from the museum's archaeological scans and two very patient historians who corrected our rope knots more than once — correctly, we now grudgingly admit; there are three ways to tie a shroud to a rail and we had chosen the one that only appears on Viking longships in bad paintings. The water simulation alone burned a month of render time. The final loop runs 5 minutes 18 seconds and syncs to a light score recorded on period instruments, played by musicians who asked us to render the strings "less shiny". Hearing a class of fourth-graders go completely silent at minute two remains our favourite review, ever.

Runtime
5:18, seamless loop
Deliverables
3×4K projection loop, sound design, sync hardware setup
Status
Still running — permanent hall, since Sept 2025
Stills

Frames from the loop

Projector-tweaked stills, colour-managed for the wall. What looks black on your screen reads as deep Elbe green in the hall.

Render still: the cog under construction in a medieval shipyard, scaffolding and workers on the hull SHIPYARD_SEQ
Render still: the loaded cog under full sail leaving the harbour at dusk DEPARTURE_DUSK
Render still: the storm sequence with heavy seas breaking over the bow of the cog STORM_PASS_v6
Render still: the cog settling on the riverbed in dark green water, timbers dissolving SINKING_FINAL

Credits

  • Direction & simulation — Marek Sobotta
  • Real-time & playback engineering — Ines Lindqvist
  • Production, edit & sound — Yusuf Baran
  • Score — Ensemble Mariko, recorded on period instruments in a church in Blankenese (the acoustics did half the work)
  • Historical consultation — Dr. A. Behrend and the museum's maritime archive, with our sincere apologies about the knots
  • Projection hardware — specified with the museum's technicians, who taught us more about blend zones than we expected to learn in 2025
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