The work, warts and all

Three case studies with the decisions, the dead ends and the numbers. Because a showreel tells you what we made — these tell you how.

Photorealistic 3D render of a luxury wristwatch floating above a black reflective plate, mid explosion of its components MERIDIAN_360_MASTER.mp4 ▶ 00:47 / 02:41

360° Product Films

Meridian Uhrenmanufaktur · 2026 · 14 weeks

A Swiss watchmaker wanted their new automatic movement — all 218 parts of it — visible in e-commerce players and in their AR try-on app. Not spinning on a turntable like every watch film since the nineties, but understood.

We rebuilt the movement from CAD data, cleaned 60,000 polygons of factory grease (digitally), and authored a two-and-a-half-minute exploded view in stereo 360°. The tricky part wasn't the render — it was pacing a camera the viewer controls. You can't cut away in an interactive film, so the edit lives in the choreography of the parts themselves.

Deliverables
1 × 360° master, 12 × platform cutdowns, AR-ready USDZ assets
Engine
Blender + custom stereo pipeline
Result
+31% add-to-cart on PDPs with the film vs. without

Read the full case study

Visitors silhouetted against a wall-filling projection of an ancient shipwreck being excavated, in a dark museum hall COG_OF_HANSA_LOOP.dpx ▶ 03:12 / 05:18

Museum Installation: The Sunken Cog

Museum für Hamburgische Geschichte · 2025 · 22 weeks

In 1962, divers found a 14th-century cog in the Elbe. The museum has had the timbers in a glass case for sixty years. Our brief: make a twelve-metre wall do what the glass case can't — put the ship back in the water, load the cargo, sail it out of the harbour.

We worked from the museum's archaeological scans and two very patient historians who corrected our rope knots more than once. The final loop runs 5 minutes and syncs to a light score recorded on period instruments. Hearing a class of fourth-graders go completely silent at minute two remains our favourite review, ever.

Deliverables
3×4K projection loop, sound design, sync hardware setup
Runtime
5:18, seamless loop
Still running
Permanent hall, since Sept 2025

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Virtual reality render of a bright empty penthouse apartment with floor-to-ceiling windows overlooking a harbour HANSEPROP_PENTHOUSE_TOUR.pak ▶ 01:56 / 04:03

Real-Estate VR Tour

HanseProp Entwicklungs GmbH · 2026 · 10 weeks

How do you sell 42 apartments in a building that exists only as a Revit model? You let people stand in them at sunset. HanseProp put our Unreal Engine tour in their sales container on the actual building site, next to the hole in the ground it came from.

Every unit in four finish variants, real light simulation for morning/evening/overcast, and a downpour mode because one sales director kept asking what it'd look like in bad weather. All units sold before the topping-out ceremony. We're not saying it was all the VR. But it wasn't not the VR.

Engine
Unreal Engine 5, Lumen lighting
Scope
42 units, 4 finish variants, 3 weather states
Result
Sold out 3 months pre-completion

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