Journal

Two or three entries a year, when something's worth writing down. Mostly renders, occasionally regrets.

The studio at night with the cog projection test running on the big wall, two desks glowing JOURNAL · WAVE_TANK_MONTH
Marek Sobotta · 14 October 2025

The cog, re-rendered: notes from week 19

We are on render four of the Hanseatic cog. For those keeping score at home: render one was our fault (the water was beautiful and completely wrong for the Elbe in autumn — too blue, too tropical, the North Sea does not do turquoise), render two was the hardware's fault (a fan died in the render rack at 3am and the node thermal-throttled through forty hours of frames), render three was nobody's fault (the museum changed a wall), and render four, as of this morning, is the one. Knock on the server rack.

Some things the case study won't say, because case studies are for clients and this is for whoever reads this: rope knots are a rabbit hole. There are three plausible ways to rig a shroud and our first pick came from a bad painting. Our historians caught it in week six, and I sulked about it for two days before conceding they were right, which they were, and the fixed rigging is better than the original would have been. If you ever work on a period-accurate ship: budget a week for knots. Nobody warns you about the knots.

The other thing: we test projection on the studio wall, which means a twelve-metre cog has been sailing through the office at 2× scale every evening this month. The neighbours have stopped asking. Yusuf has started conducting the score with a coffee spoon. It's a good project. See the finished thing at the museum from September — full case study here.

A shipping container sales office on a building site with a VR headset visible through the window JOURNAL · FIELD_NOTES
Ines Lindqvist · 26 February 2026

What sitting in a sales container taught us about VR

Spent two days installed in HanseProp's sales container, next to the site the 42 apartments will eventually rise from. Officially we were there to train the sales team on the headset stations. Unofficially, we were there to watch people use the tour, because watching users beats any analytics dashboard we've ever built.

Findings, in order of how much they cost us in patches: 1. Everyone tries to walk to the window and look down at "their" future street, so put the spawn point near the window, not the door — we'd had it backwards for three weeks. 2. The downpour mode, built on a whim to answer one sales director's bad-weather question, was the single most requested demo feature. Germans, rain, go figure. 3. Nobody, not one person, read the finish-variant names on screen. They clicked the pictures. We are interface designers; we should have known.

Also: a sales container in February is two degrees colder than any studio should legally be, and the coffee situation was, let's say, philosophical. Worth it. The tour sold the penthouses before the topping-out — the full numbers are in the case study. Would we do site days again? Yes. Will we bring a thermos next time? Also yes.

Say hallo

That's the journal so far

More when there's something worth adding. In the meantime, the work speaks — occasionally over music.

See the case studies